begintalkscript;

variables;
short bmessage;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Klemens";
	text1 = "Klemens is an okay man.  As far as administrators go, he's only skimmed off of the top enough to purchase carpeting for his office and some respectable clothing.  It's remarkable that any administrator would be so humble.";
	text2 = "_Ah!  The fort's leadership.  Thank you for coming in on such short notice.  I have a letter from the Brigadier General Francois stationed in Junna Province to the southeast._";
	text5 = "Klemens is still inking down various forms, dutifully scribbling away.";
	ACTION = INTRO;

begintalknode 2;
	state = 1;
	nextstate = -1;
	question = "Let's see this letter.";
	text1 = "He continues scribbling.";
	code =
 
	reset_dialog();
	add_dialog_str(0,"He hands the letter over.",0);
	add_dialog_str(1,"ORDERS to FORT MINNOW:",40);
	add_dialog_str(2,"Gather the troops stationed at the foot of Mount Minnow to the north.  Goblins should be weak due to lack of food.  Crush any resistance found; do not leave any survivors.  Goblins are highly fertile and will spawn again if not exterminated.",20);
	add_dialog_str(3,"Maintain all patrols and lookouts.  _Minnow Tribe_ is not only enemy unit operating in this region.",20);
	add_dialog_str(4,"He takes back the letter.  _I've already arranged to have a small cadre of men hold the foot of the mountain.  Not many, but then again, most of our men are busy holding the nearby area anyway._",0);
	add_dialog_str(5,"_Plus, I've arranged for you to have some supplies.  We've got to keep most of our cache for future infantry, but I managed to secure some arms for you to use.  Just head south of my office._",0);
	add_dialog_choice(0,"Very well.");
	bmessage = run_dialog(1);
	if(get_flag(1,0) == 0){
		set_flag(1,0,1);
		set_character_facing(11,2);
		set_character_facing(12,2);
		relocate_character(12,33,42);
	}

break;

begintalknode 3;
	state = 1;
	nextstate = -1;
	question = "Have you received reports from the field?";
	text1 = "_Well, the most recent reports are mostly good._";
	text2 = "_The western guardpost has seen no activity from any other tribes.  The nothern guardpost hasn't seen any activity from the other side of Mount Minnow either._";
	text3 = "_The lookout to the northwest of us has mostly been sent to the foot of the mountain, though they have a few men left just in case.  As a precaution._";
	text4 = "_We don't expect any activity from other tribes, and the Minnow Tribe is fairly well contained.  You will be pleased to know that everything should go smoothly for your operation._";

begintalknode 4;
	state = 1;
	nextstate = -1;
	question = "What other tribes are there in the area?";
	text1 = "_Well, the tribe mostly active in the Georgsbruck Province has been known to operate in our western reaches, but in no real force._";
	text2 = "_Meanwhile, other tribes have occasionally sent raiding parties in our direction.  Whether they intended to attack us or the Minnow Tribe is unknown; all that matters is that they were weak and easily subdued._";

begintalknode 5;
	state = 1;
	nextstate = -1;
	question = "What are the relations of individual tribes to one another?";
	text1 = "_Currently, it seems as if there are none.  Goblins are territorial creatures; they are thus incapable of bonding together for a common purpose as well as we humans have._";
	text2 = "_If they were to bond together, they might become more of a nuisance, though their diminutive intellects would still guarantee a victory for the progress of the Empire._";

begintalknode 6;
	state = 1;
	nextstate = -1;
	question = "Any advice in dealing with these goblins?";
	text1 = "_Well, you may want to consult with the trainer here.  Alphonse can provide you with some quick lessons in combat in case you've been slacking in your combat practice while leading your men._";
	text2 = "_As for the goblins themselves?  I would recommend not underestimating them.  After all, they might just be goblins, but goblins are nefarious beasts without morals and will not fight fairly._";
	text3 = "_And whatever this is worth-- you have my best wishes in succeeding._";

begintalknode 10;
	state = -1;
	nextstate = 2;
	question = "Alphonse";
	text1 = "This man is currently swinging his blade errantly around the room.  He's fairly good at teaching soldiers about combat, but when he's placed in the field, he's been known to inadvertently injure comrades, which is why he's been assigned to train.";
	text2 = "_Ah!  Hello there!  How may I be of service?_";
	text3 = "He has a habit of waving his sword at the people whom he's talking to.  This makes speaking with Alphonse a risky proposition.";
	text5 = "Alphonse is still making perfect strikes with less-than-perfect aim.";
	action = INTRO;

begintalknode 11;
	state = 2;
	nextstate = -1;
	question = "Have you ever wondered why you aren't allowed on the front lines?";
	text1 = "_Nope._";
	text2 = "Alphonse is not known for his great intelligence either.";

begintalknode 12;
	state = 2;
	nextstate = -1;
	question = "Let's practice together.";
	text1 = "You conclude your business.";
	code = 
		begin_shop_mode("Alphonse's Training","The trainer of Fort Minnow, Alphonse, is quite good at fighting.  He simply confuses friend and foe from time to time.  Training with him is expensive and dangerous, but ultimately-- and fortunately-- worthwhile.",6,0,-1);
break;

begintalknode 13;
	state = 2;
	nextstate = -1;
	question = "Why did you join the army?";
	text1 = "_Hm...  that's a good question._";
	text2 = "He actually holsters his weapon for a second.  _Honestly?  I wonder that myself at times.  I think it has to do with how much I love swinging this sword around!_";
	text3 = "He, unfortunately, draws his weapon again and continues to hurl it about him haphazardly.";

begintalknode 14;
	state = 2;
	nextstate = -1;
	question = "Have you ever considered being more careful with your blade?";
	text1 = "_No, sir!  I'm proud to say that my weapon always finds its mark.  Why, I'm a whirling dervish of pain if I ever get onto the battlefield, sir!_";
	text2 = "...this is true only by technicality.";

